using Engine;

namespace Game
{
    public class Projectile : WorldItem
    {
        public Vector3 Rotation;

        public Vector3 AngularVelocity;

        public bool IsInWater;

        public double LastNoiseTime;

        public ComponentCreature Owner;

        public ProjectileStoppedAction ProjectileStoppedAction;

        public ITrailParticleSystem TrailParticleSystem;

        public Vector3 TrailOffset;

        public bool NoChunk;

        public bool IsIncendiary;
    }
}
